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Done Drinking is a free game for the iOS (iPhone, iPad, et al) where you have to help a drunk maintain balance by tilting your screen. I can think of a few people who’d be really good at this game. Because of their video game prowess, naturally. [via]

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Predicting the iPhone in 1910

Predicting the iPhone in 1910

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Jeez, is somebody feeling defensive? In fairness to Jobs & Co., admitting you’re not perfect and offering a refund to anybody who doesn’t like it and a free case to anybody willing to stick it out isn’t a terrible response to the problem. I’m sure there are some who aren’t thrilled with the reaction (and […]

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Upon investigation, we were stunned to find that the formula we use to calculate how many bars of signal strength to display is totally wrong. Our formula, in many instances, mistakenly displays 2 more bars than it should for a given signal strength. For example, we sometimes display 4 bars when we should be displaying as few as 2 bars. Users observing a drop of several bars when they grip their iPhone in a certain way are most likely in an area with very weak signal strength, but they don’t know it because we are erroneously displaying 4 or 5 bars. Their big drop in bars is because their high bars were never real in the first place.

To fix this, we are adopting AT&T’s recently recommended formula for calculating how many bars to display for a given signal strength. The real signal strength remains the same, but the iPhone’s bars will report it far more accurately, providing users a much better indication of the reception they will get in a given area. We are also making bars 1, 2 and 3 a bit taller so they will be easier to see.

The Letter from Apple Regarding iPhone 4 (regarding the whole “if you hold it the antenna doesn’t really work” problem) makes you wonder if Apple PR and The Onion’s writing staff are actually separate operations. [via]